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Godot MCP Runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

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★ 77 stars Last pushed 2026-09-20 License: MIT

Topics: Gaming

Connect

Review any command before running it. Package names and URLs come from the server's own registry entry.

Package (npm 3.8.0)

npx -y [email protected]

Or add to your MCP client config:

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "GODOT_PATH": "<YOUR_VALUE>",
        "DEBUG": "<YOUR_VALUE>",
        "GODOT_MCP_DISABLE_ELICITATION": "<YOUR_VALUE>",
        "GODOT_MCP_STRICT": "<YOUR_VALUE>",
        "GODOT_MCP_DISABLE_SECURITY": "<YOUR_VALUE>"
      }
    }
  }
}
  • GODOT_PATH — Path to the Godot 4.x executable. Auto-detected if Godot is on PATH.
  • DEBUG — Enable verbose logging when set to 'true'.
  • GODOT_MCP_DISABLE_ELICITATION — Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply.
  • GODOT_MCP_STRICT — Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION.
  • GODOT_MCP_DISABLE_SECURITY — Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience.

Related servers

Listed in punkpeye/awesome-mcp-servers (MIT)

Data from the Official MCP Registry