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Godot MCP

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

GDScript
★ 169 stars Last pushed 2026-09-18 License: MIT

Connect

Review any command before running it. Package names and URLs come from the server's own registry entry.

Package (npm 4.1.11)

npx -y @satelliteoflove/[email protected]

Or add to your MCP client config:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@satelliteoflove/[email protected]"
      ],
      "env": {
        "GODOT_HOST": "<YOUR_VALUE>",
        "GODOT_MCP_READ_ONLY": "<YOUR_VALUE>"
      }
    }
  }
}
  • GODOT_HOST — Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.
  • GODOT_MCP_READ_ONLY — Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.

This server takes extra arguments — see its repository.

Related servers

Data from the Official MCP Registry