Godot MCP
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Connect
Review any command before running it. Package names and URLs come from the server's own registry entry.
Package (npm 4.1.11)
npx -y @satelliteoflove/[email protected]
Or add to your MCP client config:
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/[email protected]"
],
"env": {
"GODOT_HOST": "<YOUR_VALUE>",
"GODOT_MCP_READ_ONLY": "<YOUR_VALUE>"
}
}
}
}
GODOT_HOST— Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.GODOT_MCP_READ_ONLY— Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.
This server takes extra arguments — see its repository.
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